Monday, February 23, 2009

Games, Virtual Reality, and Simulations

As I explored for Games, Virtual Reality, and Simulations I stumbled across many types online. When I was become familiar will some of the programs, I notice there is a lot of uses. They can be used to boost the interest of the students in the subject. Students can also explore the programs at their own pace and interest level. This is effective because we are going to have students of different levels in the classroom. A high learning student will be able to quickly pick up the material and move at their pace and the slow at his pace. This will be more effect then teaching a lesson to the middle and losing the other groups. You can make the program a supplement to the lesson and still hold students accountably for the information gathered. Besides doing all of the fore mentioned the programs can be fun and create competition between students, for the ones that like that. Games, Virtual Reality, and Simulations have many practical purposes, we need to simply explore and discover.

1 comment:

  1. I agree with you Glenn that games, VR, and simulations are good for learners to discover at their own pace. I feel that pace is a major benefit that these programs have because it is solely up to the user to determine how far and where they go in it. Mixing pace with good learning content and you have the making of a program that could be very beneficial and by student centered learning. I feel that games kind of got a sub-par rap in our class discussion, but I think that they may be the answer to helping a struggling learner.

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